DE 6th Tourney Test List Sliscus (1744pts)
1750pt Dark Eldar 5th Ed (2010) Roster (Standard)
Dark Eldar 5th Ed (2010) (Standard) Selections:
HQ (200pts)
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Duke Sliscus the Serpent (150pts)
Contraband, Fleet, Independent Character, Low Orbit Raid, Night Vision, Power from Pain, The Serpent's Venom
Blast Pistol, Combat drugs (Combat Drugs), Ghostplate Armour, Plasma Grenades, Shadowfield, The Serpent's Bite
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Haemonculus (50pts)
Altered Physique, Independent Character, Night Vision, Power from Pain
Haemonculus (50pts)
Elites (316pts)
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Kabalite Trueborn (173pts)
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4x Trueborn (108pts)
Fleet, Night Vision, Power from Pain
4x Blaster (60pts)
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Venom (65pts)
Flickerfield, Splinter Cannon (10pts)
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4x Trueborn (108pts)
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Kabalite Trueborn (143pts)
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4x Trueborn (78pts)
Fleet, Night Vision, Power from Pain
2x Shardcarbine (10pts), 2x Splinter Cannon (20pts)
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Venom (65pts)
Flickerfield, Splinter Cannon (10pts)
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4x Trueborn (78pts)
Troops (625pts)
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Kabalite Warriors (185pts)
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Raider (70pts)
Dark Lance, Splinter Racks (10pts)
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10x Warriors (115pts)
Fleet, Night Vision, Power from Pain
Blaster (15pts), Splinter Cannon (10pts), 8x Splinter Rifle
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Raider (70pts)
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Wracks (Troops) (140pts)
5x Wracks (50pts) (Altered Physique, Night Vision, Power from Pain)
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Acothyst (25pts)
Hexrifle (15pts)
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Venom (65pts)
Flickerfield, Splinter Cannon (10pts)
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Acothyst (25pts)
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Wyches (120pts)
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Raider (60pts)
Dark Lance
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5x Wyches (60pts)
Dodge, Fleet, Night Vision, Power from Pain
5x Haywire grenades (10pts)
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Raider (60pts)
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Wyches (180pts)
Razorflails (10pts), 8x Wyches (80pts) (Dodge, Fleet, Night Vision, Power from Pain)
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Hekatrix (30pts)
Agoniser (20pts)
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Raider (60pts)
Dark Lance
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Hekatrix (30pts)
Fast Attack (218pts)
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Reaver Jetbikes (88pts)
Close combat Weapon, Combat Drugs (Combat Drugs), Grav-Talon (10pts), Heat Lance (12pts), 3x Jetbikes (66pts) (Fleet, Night Vision, Power from Pain, Skilled Riders), Splinter pistol
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Scourges (130pts)
Ghostplate Armour, Plasma Grenades
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5x Scourge (130pts)
Fleet, Night Vision, Power from Pain
2x Haywire Blaster (20pts), 3x Shardcarbine
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5x Scourge (130pts)
Heavy Support (385pts)
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Ravager (115pts)
Aerial Assault, Night Vision
Dark Lance, Dark Lance, Disintegrator, Nightshield (10pts)
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Ravager (115pts)
Aerial Assault, Night Vision
Dark Lance, Dark Lance, Disintegrator, Nightshield (10pts)
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Razorwing Fighter (155pts)
Aerial Assault, Deep Strike, Night Vision, Supersonic
Disintergrators (x2), Flickerfield (10pts), Monoscythe Missile, Monoscythe Missile, Monoscythe Missile, Monoscythe Missile, Twin-linked Splinter Rifle
Profile Summary:
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Name Unit Type WS BS S T W I A LD Save Pg Acothyst Infantry 4 4 3 4 1 4 2 9 6+ 38 Duke Sliscus the Serpent Infantry 6 6 3 3 2 6 3 9 4+, 6++,2++ 51 Haemonculus Infantry 4 4 3 4 2 5 2 8 6+ 37 Hekatrix Infantry 4 4 3 3 1 6 2 9 6+ 27 Kabalite Trueborn Infantry 4 4 3 3 1 5 2 9 5+ 26 Reaver Bikes (Eldar Jetbikes) 4 4 3 3 1 6 1 8 5+ 29 Scourge Jump Infantry 4 4 3 3 1 5 1 8 4+/6++ 28 Warrior Infantry 4 4 3 3 1 5 1 8 5+ 26 Wrack Infantry 4 4 3 4 1 4 1 8 6+ 38 Wych Infantry 4 4 3 3 1 6 1 8 6+ 27 -
Name BS Front Side Rear Type Pg Raider 4 10 10 10 Skimmer, Fast, Open-topped 44 Ravager 4 11 11 10 Skimmer, Fast, Open-topped 44 Razorwing Fighter 4 10 10 10 Skimmer, Fast 46 Venom 4 10 10 10 Skimmer, Fast, Open-topped 43 -
Name Description Pg Agoniser Power Weapon, Always wounds 4+ 56 Bladevanes When moving with turbo boosters, on one unengaged unit it passes over. D3 S4 AP- hits per reaver 29 Flickerfield 5++ 63 Ghostplate armour 4+, 6++ Grav Talon Acts like Baldevane. In addition if target suffers one or more unsaved wounds, it must make a pinning test. 29 Haywire Grenades 1 No Effect, 2-5 Glancing, 6 Penetrating 56 Nightshield Reduce range when being shot at by 6". 63 Razorflails 2 CCW, re-roll failed to hit and wound in CC. 27 Shadowfield 2++, On a roll of 1 item is destroyed. Splinter Racks Splinter rifles and splinter pistols may re-roll To Hit. 63 The Serpent's Bite two poisoned weapons (2+). To Wound 5+ ignore armour. 51 -
Name Range Strength AP Type Pg Blast Pistol 6" 8 2 Pistol, Lance 56 Blaster 18" 8 2 Assault 1, Lance 56 Dark Lance 36" 8 2 Heavy 1, Lance 56 Disintegrator 36" 5 2 Heavy 3 56 Haywire Blaster 24" 4 4 Assault 1 58 Heat lance 18" 6 1 Assault 1, Lance, Melta 58 Hexrifle 36" X 4 Assault 1, Sniper, Special Rules 61 Monoscythe Missile 48" 6 5 Assault 1, Large Blast, One Shot 46 Shardcarbine 18" X 5 Assault 3, Poisoned (4+) 58 Splinter Cannon 36" X 5 Assault 4, or Heavy 6*, Poisoned (4+) 58 Splinter Pistol 12" x 5 Pistol, Poisoned (4+) 58 Splinter Rifle 24" X 5 Rapid Fire, Poisoned (4+) 58
Selection Rule Summary:
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Aerial Assault: May fire all weapons at crusing speed.
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Altered Physique: Begins game with 1 pain token.
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Combat Drugs: D6 Result Effect
1 Hypex: All affected units roll three dice when making Run moves, picking the highest result
2 Serpentin: All affected units gain +1 Weapon Skill
3 Grave Lotus: All affected units gain +1 Strength
4 Painbringer: All affected units re-rolled failed To Wound rolls in close combat
5 Adrenalight: All affected units gain +1 Attack
6 Splintermind: All affected units start the game with a bonus pain token (see Power from Pain) -
Contraband: Army including Duke may roll twice on Combat drug table and chose best.
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Dodge: 4++ in CC
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Fleet: A unit with this rule may assault in the same turn in which it has run.
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Low Orbit Raid: All Raiders, Venoms, and Ravagers have deep strike.
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Night Vision: models may choose to re-roll the test to determine how far they can see
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Power from Pain: No. of Pain Tokens Effect
1 Feel No Pain
2 Furious Charge
3 or more Fearless -
Supersonic: Flat out may move 36".
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The Serpent's Venom: Pick Kabalite Warriors or Kabalite Trueborn to join at beginning of game. All splinter weapons in that unit are poisoned (3+)
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