Μετά από μεγάλο διάστημα απουσίας επανέρχομαι, όχι με μάχη αλλά κάτι το οποίο είναι πιο σύνηθες όταν δεν έχω χρόνο για να παίξω. Και δεν είναι άλλο φυσικά από το list building.
Με τον ερχομό των Αρλεκίνων πλέον ολοκληρώθηκε η παρουσίαση όλων των βιβλίων με κανόνες για τα ξωτικά και έχοντας αρκετές μονάδες μπορώ να τολμήσω να κάνω μία λίστα που θα περιέχει όλη την ουσία της 7ης έκδοσης. Ποια είναι αυτή η ουσία... Ο συνδυασμός τεσσάρων βιβλίων σε κάτι που άνετα το κατεβάζεις για μία χαλαρή και φιλική μαχούλα και παίζεις καθόλα αξιοπρεπώς.
Έχω αρκετή δουλίτσα να κάνω και περιμένω να τελειώσω με τα μαθήματα από τη ΝΣΠ για να βρω λίγο χρόνο και να τελειώσω το Talos που έχω αφήσει στη μέση ώστε να πιάσω τους Αρλεκίνους που ξαφνικά μπήκαν στη πρώτη μου προτεραιότητα. Πάντοτε βέβαια είχα μία αδυναμία για αυτούς πόσο μάλλον τώρα. Η λίστα των to do's έχει μεγαλώσει αρκετά πλέον έχω να κάνω Cronos, Grotesque, Mandrakes....από Eldar Wraithknight, Wave Serpent, Guardians μην πιάσω δε τους Black Templars. Αν μου έρθει κιόλας κάποια στιγμή και η επιφοίτηση να πάρω κανένα ακόμα όχημα την κάτσαμε.
Δυστυχώς με το πέρασμα του χρόνου αυτού το οποίο είναι εμφανές είναι ότι αν και προσέχω τα στρατιωτάκια μου πάρα πολύ αυτά που έχουν φθορές είναι τα οχήματα. Σπασμένες ουρές, όπλα, πανιά... Ψιλοπραγματάκια αλλά που και αυτά έχουν αρχίσει και μαζεύονται και θα πρέπει και αυτά να τα περάσω ένα ρετουσάρισμα. Άντε να έρθει το καλοκαίρι να βρω λίγο παραπάνω χρόνο.
Μέχρι τότε ορίστε η λίστα που τα έχει όλα... Stay Safe.....
Με τον ερχομό των Αρλεκίνων πλέον ολοκληρώθηκε η παρουσίαση όλων των βιβλίων με κανόνες για τα ξωτικά και έχοντας αρκετές μονάδες μπορώ να τολμήσω να κάνω μία λίστα που θα περιέχει όλη την ουσία της 7ης έκδοσης. Ποια είναι αυτή η ουσία... Ο συνδυασμός τεσσάρων βιβλίων σε κάτι που άνετα το κατεβάζεις για μία χαλαρή και φιλική μαχούλα και παίζεις καθόλα αξιοπρεπώς.
Έχω αρκετή δουλίτσα να κάνω και περιμένω να τελειώσω με τα μαθήματα από τη ΝΣΠ για να βρω λίγο χρόνο και να τελειώσω το Talos που έχω αφήσει στη μέση ώστε να πιάσω τους Αρλεκίνους που ξαφνικά μπήκαν στη πρώτη μου προτεραιότητα. Πάντοτε βέβαια είχα μία αδυναμία για αυτούς πόσο μάλλον τώρα. Η λίστα των to do's έχει μεγαλώσει αρκετά πλέον έχω να κάνω Cronos, Grotesque, Mandrakes....από Eldar Wraithknight, Wave Serpent, Guardians μην πιάσω δε τους Black Templars. Αν μου έρθει κιόλας κάποια στιγμή και η επιφοίτηση να πάρω κανένα ακόμα όχημα την κάτσαμε.
Δυστυχώς με το πέρασμα του χρόνου αυτού το οποίο είναι εμφανές είναι ότι αν και προσέχω τα στρατιωτάκια μου πάρα πολύ αυτά που έχουν φθορές είναι τα οχήματα. Σπασμένες ουρές, όπλα, πανιά... Ψιλοπραγματάκια αλλά που και αυτά έχουν αρχίσει και μαζεύονται και θα πρέπει και αυτά να τα περάσω ένα ρετουσάρισμα. Άντε να έρθει το καλοκαίρι να βρω λίγο παραπάνω χρόνο.
Μέχρι τότε ορίστε η λίστα που τα έχει όλα... Stay Safe.....
Mix of Kin (1850pts)
Dark Eldar: Codex (2014) (Realspace Raiders Detachment) (861pts)
HQ (175pts)
Archon (175pts)
Haywire Grenades (5pts), Huskblade (25pts), Kabalite Armour, Plasma Grenades, Shadow field (40pts), Soul-trap (10pts), Splinter Pistol, Webway portal (35pts)
Fleet, Haywire, Independent Character, Night Vision, Power from Pain
Name Unit Type WS BS S T W I A Ld Save Archon Infantry (ch) 7 7 3 3 3 7 4 10 5+ Name Description Kabalite Armor 5+ Armour Save Shadow field A shadow field confers a 2+ invulnerable save. The shadow field save is lost for the rest of the battle at the end of any phase in which the model suffers one or more unsaved wounds. Soul-trap A model with a soul-trap receives a +1 Strength (up to a maximum of 10) for the rest of the battle for each unsaved Wound it inflicts in a challenge on an enemy character. Webway portal If a model with a webway portal is in Reserves or Ongoing Reserves, then the model and any unit it has joined or is embarked upon has the Deep Strike special rule. This model, and his unit, will not scatter if arriving from Deep Strike Reserve. Name Range Strength AP Type Haywire grenade (Assault) - 2 - Haywire Haywire grenade (Shooting) 8" 2 - Assault 1, Haywire Huskblade - - 3 Melee, Instant Death Plasma grenade (assault) - 4 4 - Plasma grenade (shooting) 8" 4 4 Assault 1, Blast Splinter pistol 12 X 5 Pistol, Poisoned (4+)
Troops (270pts)
Kabalite Warriors (135pts)
Kabalite Armour
Fleet, Night Vision, Power from Pain
3x Kabalite Warrior (24pts)
3x Close Combat Weapon, 3x Splinter Rifle
Kabalite Warrior with special weapon (23pts)
Blaster (15pts), Close Combat Weapon
Sybarite (23pts)
Close Combat Weapon, Haywire Grenades (5pts), Splinter Rifle
Haywire
Venom (65pts)
Flickerfield, Splinter Cannon, Splinter Cannon (10pts)
Deep Strike, Night Vision
Name Unit Type WS BS S T W I A Ld Save Kabalite Warrior Infantry 4 4 3 3 1 5 1 8 5+ Sybarite Infantry (ch) 4 4 3 3 1 5 2 9 5+ Name BS Front Side Rear HP Type Venom 4 10 10 10 2 Skimmer, Fast, Open-topped, Transport (5) Name Description Flickerfield A vehicle with a flickerfield has a 5+ invulnerable save. Kabalite Armor 5+ Armour Save Name Range Strength AP Type Blaster 18" 8 2 Assault 1, Lance Close Combat Weapon - User - Melee Haywire grenade (Assault) - 2 - Haywire Haywire grenade (Shooting) 8" 2 - Assault 1, Haywire Splinter Cannon 36" 1 5 Salvo 4/6 , Poisoned (4+) Splinter Rifle 24 1 5 Rapid Fire, Poisoned (4+)
Kabalite Warriors (135pts)
Kabalite Armour
Fleet, Night Vision, Power from Pain
3x Kabalite Warrior (24pts)
3x Close Combat Weapon, 3x Splinter Rifle
Kabalite Warrior with special weapon (23pts)
Blaster (15pts), Close Combat Weapon
Sybarite (23pts)
Close Combat Weapon, Haywire Grenades (5pts), Splinter Rifle
Haywire
Venom (65pts)
Flickerfield, Splinter Cannon, Splinter Cannon (10pts)
Deep Strike, Night Vision
Name Unit Type WS BS S T W I A Ld Save Kabalite Warrior Infantry 4 4 3 3 1 5 1 8 5+ Sybarite Infantry (ch) 4 4 3 3 1 5 2 9 5+ Name BS Front Side Rear HP Type Venom 4 10 10 10 2 Skimmer, Fast, Open-topped, Transport (5) Name Description Flickerfield A vehicle with a flickerfield has a 5+ invulnerable save. Kabalite Armor 5+ Armour Save Name Range Strength AP Type Blaster 18" 8 2 Assault 1, Lance Close Combat Weapon - User - Melee Haywire grenade (Assault) - 2 - Haywire Haywire grenade (Shooting) 8" 2 - Assault 1, Haywire Splinter Cannon 36" 1 5 Salvo 4/6 , Poisoned (4+) Splinter Rifle 24 1 5 Rapid Fire, Poisoned (4+)
Fast Attack (276pts)
Reavers (156pts)
2x Cluster caltrops (30pts), Wychsuit
Combat Drugs, Hit & Run, Night Vision, Power from Pain, Skilled Rider
Arena Champion (26pts)
Bladevanes, Close Combat Weapon, Splinter pistol
Reaver jetbike
Splinter Rifle
3x Reaver (48pts)
3x Bladevanes, 3x Close combat weapon, 3x Splinter pistol
3x Reaver jetbike
3x Splinter Rifle
Reaver with special weapon (up to 1 for 3 models) (26pts)
Bladevanes, Close combat weapon
Reaver jetbike (10pts)
Heat lance (10pts)
Reaver with special weapon (up to 1 for 3 models) (26pts)
Bladevanes, Close combat weapon
Reaver jetbike (10pts)
Heat lance (10pts)
Name Unit Type WS BS S T W I A Ld Save Arena Champion Bike (Eldar Jetbike) (ch) 4 4 3 4 1 6 2 9 5+ Reaver Bike (Eldar Jetbike) 4 4 3 4 1 6 1 8 5+ Name Description Bladevanes All hammer of Wrath attacks made by a model with bladevanes are resolved at Str 4 and have the Rending special rule. Cluster Caltrops A model with cluster caltrops makes D6 Hammer of Wrath attacks instead of just one. These are resolved at Strength 6 and have the Rending special rule. Reaver Jetbike Models on Reaver jetbikes have the Eldar Jetbike unit type, and have their Armour Save increased to 5+ if it is normally lower. Reaver jetbikes are armed with a splinter rifle. Wychsuit 6+ Armour save Name Range Strength AP Type Close Combat Weapon - User - Melee Heat Lance 18" 6 1 Assault 1, Lance, Melta Splinter pistol 12 X 5 Pistol, Poisoned (4+) Splinter Rifle 24 1 5 Rapid Fire, Poisoned (4+)
Scourges (120pts)
Ghostplate armour, Plasma Grenades
Fleet, Night Vision, Power from Pain
Scourge (16pts)
Close combat weapon, Shardcarbine
Scourge with Special / Heavy weapon (26pts)
Close combat weapon, Haywire blaster (10pts)
Scourge with Special / Heavy weapon (26pts)
Close combat weapon, Haywire blaster (10pts)
Scourge with Special / Heavy weapon (26pts)
Close combat weapon, Haywire blaster (10pts)
Scourge with Special / Heavy weapon (26pts)
Close combat weapon, Haywire blaster (10pts)
Name Unit Type WS BS S T W I A Ld Save Scourge Jump Infantry 4 4 3 3 1 5 1 8 4+/6++ Name Description Ghostplate armour Ghost plate armour confers a 4+ Armour Save and a 6+ invulnerable save. Name Range Strength AP Type Close Combat Weapon - User - Melee Haywire Blaster 24" 4 4 Assault 1, Haywire Plasma grenade (assault) - 4 4 - Plasma grenade (shooting) 8" 4 4 Assault 1, Blast Shardcarbine 18" 1 5 Assault 3, Poisoned (4+)
Heavy Support (140pts)
Ravager (140pts)
Dark Lance (5pts), Dark Lance (5pts), Dark Lance (5pts), Nightshield (15pts)
Deep Strike, Night Vision
Name BS Front Side Rear HP Type Ravager 4 11 11 10 3 Skimmer, Fast, Open-topped Name Description Nightshield A vehicle with night shields has the Stealth special rule. Name Range Strength AP Type Dark Lance 36" 8 2 Heavy 1, Lance
Dark Eldar: Supplement - Haemonculus Covens (Formation Detachment) (380pts)
Formation (380pts)
Formation: Dark Artisan (380pts)
Follow Me, My Children!, Freakish Spectacle, Master of Diabolical Machines
Cronos (125pts)
Armoured Carapace, Spirit Probe (25pts), Spirit Syphon
Fearless, Feel No Pain, Night Vision
Haemonculus (125pts)
Close combat weapon, Gnarlskin, Scissorhand (10pts), Sindriq's Sump (10pts), Splinter Pistol, Webway portal (35pts)
Feel No Pain, Independent Character, Master of Pain, Night Vision, Power from Pain
Talos (130pts)
Armoured Carapace, Chain-Flails (5pts), Close Combat Weapon, Twin-linked heat lance (5pts)
Fearless, Feel No Pain, Night Vision
Name Unit Type WS BS S T W I A Ld Save Cronos Monstrous Creature 3 3 5 7 3 4 3 10 3+ Haemonculus Infantry (ch) 5 5 3 4 3 5 3 9 6+ Talos Monstrous Creature 5 3 7 7 3 4 3 10 3+ Name Description Armoured Carapace An armoured carapace confers a 3+ Armour Save. Gnarlskin confers a 6+ Armour Save. Sindriq's Sump At the beginning of each of his turns, the controlling player nominates one of the following special rules to apply to the bearer of Syndriq’s Sump: Fleet, It Will Not Die, Poisoned (4+) or Rampage. The effects last until the start of the controlling player’s next turn. Spirit Probe The model, and all friendly units with both the Dark Eldar Faction and the Feel No Pain special rule within 6" of one of more models with a spirit probe, receive a + 1 bonus to their Feel No Pain. This is cumulative with any other modifiers to Feel No Pain, but cannot improve their Feel No Pain beyond 4+. Webway portal If a model with a webway portal is in Reserves or Ongoing Reserves, then the model and any unit it has joined or is embarked upon has the Deep Strike special rule. This model, and his unit, will not scatter if arriving from Deep Strike Reserve. Name Range Strength AP Type Chain Flails - User - Melee, Shred Close Combat Weapon - User - Melee Heat Lance 18" 6 1 Assault 1, Lance, Melta Scissorhand - User - Melee, Poisoned (4+), Rending Spirit Syphon Template 3 3 Assault 1 Splinter pistol 12 X 5 Pistol, Poisoned (4+)
Harlequins - Codex (Formation Detachment) (324pts)
Formation (324pts)
Cast of Players (324pts)
Cast of Players: Restrictions, Crusader, Heralds of the Laughing God
Death Jester (60pts)
Flip Belt, Holo-suit, Shrieker Cannon
Death Is Not Enough, Fear, Fleet, Furious Charge, Hit & Run, Independent Character, Precision Shots
Shadowseer (85pts)
Flip Belt, Hallucinogen grenade launcher, Holo-suit, Mastery Level 2 (25pts), Miststave, Shuriken Pistol
Bladestorm, Fear, Fleet, Furious Charge, Hallucinogenic, Hit & Run, Independent Character, Psyker
Troupe (179pts)
Fear, Fleet, Furious Charge, Hit & Run
Player (30pts)
Close combat weapon, Flip Belt, Fusion Pistol (15pts), Holo-suit, Plasma grenades
Player (30pts)
Close combat weapon, Flip Belt, Fusion Pistol (15pts), Holo-suit, Plasma grenades
Player (23pts)
Flip Belt, Harlequin's Caress (8pts), Holo-suit, Plasma grenades, Shuriken Pistol
Bladestorm, Caress of Death
Player (23pts)
Flip Belt, Harlequin's Caress (8pts), Holo-suit, Plasma grenades, Shuriken Pistol
Bladestorm, Caress of Death
Player (23pts)
Flip Belt, Harlequin's Caress (8pts), Holo-suit, Plasma grenades, Shuriken Pistol
Bladestorm, Caress of Death
Troupe Master (50pts)
Flip Belt, Holo-suit, Plasma grenades, Power sword (15pts), Shuriken Pistol
Bladestorm
Name Unit Type WS BS S T W I A Ld Save Death Jester Infantry (Character) 5 5 3 3 2 7 3 10 - Player Infantry 5 4 3 3 1 6 2 9 - Shadowseer Infantry (Character) 6 4 3 3 2 7 3 10 - Troupe Master Infantry (Character) 6 5 3 3 2 7 3 10 - Name Description Flip Belt A model with a flip belt is not slowed by difficult terrain and does not suffer the penalty to its Initiative for charging through difficult terrain. In addition, a character with a flip belt always passes Look Out, Sir rolls on a 2+. Holo-suit A holo-suit grants the wearer a 5+ invulnerable save. Plasma grenade Models equipped with plasma grenades don’t suffer the penalty to their Initiative for charging enemies through difficult terrain, but fight at their normal Initiative step in the ensuing combat. Name Range Strength AP Type Close combat weapon - User - Melee Fusion Pistol 6" 8 1 Pistol, Melta Hallucinogen Grenade Launcher 18" 1 - Assault 1, Blind, Hallucinogenic Harlequin's Caress - User - Melee, Caress of Death Miststave - +2 - Melee, Concussive, Fleshbane Plasma grenade (melee) - 4 4 - Plasma grenade (ranged) 8" 4 4 Assault 1, Blast Power Sword - User 3 Melee Shrieker Cannon (Shrieker) 24" 1 5 Assault 1, Bio-explosive, Bladestorm, Pinning, Poisoned (2+) Shrieker Cannon (Shuriken) 24" 6 5 Assault 3, Bladestorm Shuriken Pistol 12" 4 5 Pistol, Bladestorm
Eldar: Codex (2013) (Allied Detachment) (285pts)
HQ (85pts)
Autarch (85pts)
Haywire grenades, Plasma grenades, Shuriken pistol
Ancient Doom, Battle Focus, Fleet, Forceshield, Haywire, Independent Character, Plasma Grenades, The Path of Strategy
Eldar Jetbike (15pts)
Twin-linked shuriken catapult
Eldar Jetbike
Name Unit Type WS BS S T W I A Ld Save Autarch (Eldar Jetbike) Eldar Jetbike (Character) 6 6 3 4 3 6 3 10 3+/4++ Name Range Strength AP Type Haywire grenades (Assault) - 2 - Haywire Haywire grenades (Shooting) 8" 2 - Assault 1, Haywire Plasma grenades 8" 4 4 Assault 1, Blast Shuriken Pistol 12" 4 5 Pistol, Bladestorm Twin-linked Shuriken Catapult 12" 4 5 Assault 2, Bladestorm, Twin-linked
Troops (200pts)
Dire Avengers (200pts)
Ancient Doom, Battle Focus, Counter-attack, Fleet
5x Dire Avenger (65pts)
5x Avenger shuriken catapult, 5x Plasma grenades
Plasma Grenades
Wave Serpent (135pts)
Holo-fields (15pts), Serpent Field, Twin-linked scatter lasers (5pts), Twin-linked shuriken catapults
Holo-fields
Name Unit Type WS BS S T W I A Ld Save Dire Avenger Infantry 4 4 3 3 1 5 1 9 4+ Name BS Front Side Rear HP Type Wave Serpent 4 12 12 10 3 Skimmer, Tank, Fast, Transport Name Range Strength AP Type Avenger Shuriken Catapult 18" 4 5 Assault 2, Bladestorm Plasma grenades 8" 4 4 Assault 1, Blast Serpent Field 60" 7 - Assault D6+1, Pinning, Ignores Cover Twin-linked Scatter Laser 36" 6 6 Heavy 4, Laser Lock, Twin-linked Twin-linked Shuriken Catapult 12" 4 5 Assault 2, Bladestorm, Twin-linked
Roster Rules
Emissary of Cegorach:If you have selected a Troupe Master from this Detachment as your Warlord, you can re-roll the result when rolling on one of the Warlord Traits tables in Codex: Harlequins.
Selection Rules
Ancient Doom:A model with this special rule has the Hatred special rule against Deamons of Slaanesh or models with he Mark of Slaanesh. Furthemore, when making Fear test, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaahesh or the Deamon of Slaanesh special rule.
Battle Focus:
A unit that contains only models with the Battle Focus special rule can either shoot and then Run, or Run and then shoot in the same Shooting phase. The unit must complete both actions before you move onto the next unit - otherwise the chance to make the second is forfeith.
A model can not Run if it fired a Heavy wearpon during the same Shooting phas unless it has Relentless special rule. Similary, a model that has Run cannot then fire a Havy wearpon in the same Shootinh phase unless it has Relentless special rule. Models that cannot Run gain no benefit from the Battle Focus special rule.
Bladestorm:
When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.
Caress of Death:
Each To Hit roll of a 6 made by a weapon with this special rule causes a single automatic Wound, regardless of the target’s Toughness, and is resolved at AP2. Against vehicles, each To Hit roll of a 6 causes a single automatic glancing hit.
Cast of Players: Restrictions:
All models in this Formation must be deployed as a single unit. The Formation’s Shadowseer and Death Jester cannot leave the Formation’s Troupe.
Combat Drugs:
D6 Bonus
1 Adrenalight: + 1 Attack
2 Grave Lotus: + 1 Strength
3 Hypex: + 1 initiative
4 Painbringer: + 1 Toughness
5 Serpentin: + 1 Weapon Skill
6 Splintermind: + 1 Leadership
Counter-attack:
If a unit contains at least one model with this special rule, and that unit is charged, every
model with the Counter-attack special rule in the unit gets +1 Attack until the end of the
phase.
If, when charged, the unit was already locked in combat, the Counter-attack special rule
has no effect.
Crusader
Death Is Not Enough:
An enemy unit that suffers one or more casualties from a Death Hester's shrieker cannon during the Shooting phase must take a Morale check at the end of that phase with a -2 modifier to its Leadership, just as if it had suffered 25% casualties. If this test is failed, the Death Jester's controlling player chooses the direction that the enemy unit Falls Back this phase (if the unit continues to Fall Back in subsequent turns, it does so towards its own table edge as normal).
Deep Strike
Eldar Jetbike
Fear
Fearless
Feel No Pain:
Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved Wound is discounted treat it as having been saved. Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.
Fleet:
Re-roll any Run or Charge distance dice.
Follow Me, My Children!:
All units in this Formation must be fielded as a single unit, even though this is not normally allowed. Models with the Independent Character special rule cannot join this unit.
Forceshield:
A model with a forceshield has a 4+ invulnerable save.
Freakish Spectacle:
Enemy units within 12" of one or more models from this Detachment suffer a -1 penalty to their Leadership value.
Furious Charge
Hallucinogenic:
At the end of the Shooting phase, a unit that has suffered one or more hits from a weapon with this special rule in that phase must make a Pinning test. If the test is failed, then in addition to being Pinned the unit suffers a single Wound with no armour or cover saves allowed. This Wound is Randomly Allocated.
Haywire:
When a weapon with this special rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration normally:
D6 Result
1 No effect
2-5 Glancing hit
6 Penetrating hit
Heralds of the Laughing God:
Any models with the Eldar or Dark Eldar Faction (friend or foe) within 6" of one or more models from this Formation have the Crusader special rule.
Hit & Run:
A unit that contains at least one model with this special rule that is locked in combat can choose to leave close combat at the end of any Assault phase. If the unit wishes to do so, it must take an Initiative test. If the test is failed, nothing happens and the models remain locked in the fight.
If the test is passed, choose a direction then roll 3D6. As long as the distance rolled, in inches, is sufficient to allow the entire unit to move over 1" away from all of the enemy units they are locked in combat with, the unit breaks away from combat and must immediately move a number of inches in the chosen direction equal to the 3D6 result, ignoring the models they were locked in combat with. No Sweeping Advance rolls are made. Enemy units that are no longer locked in combat immediately Consolidate D6".
A Hit & Run move is not slowed by difficult terrain, but takes Dangerous Terrain tests as normal. It may not be used to move into base or hull contact with enemy units, and models instead stop 1" away. If there are units with this rule on both sides who wish to disengage, roll-off to determine who goes first and then alternate disengaging them. If the last of these ends up no longer in combat, it Consolidates instead.
Holo-fields
Independent Character
Master of Diabolical Machines:
This Formation’s Talos and Cronos add 1 to the Weapon Skill and Initiative characteristics on their profile.
Master of Pain:
The model and his unit treat the current turn as being one higher than it actually is when determining what special rules they benefit from as the result of the Power from Pain special rule. This is cumulative with the Agonising and/or Architect of Agony special rules.
Night Vision:
Ignore effects of Night Fighting (p135).
Plasma Grenades:
Models equipped with plasma grenades don’t suffer the penalty to their Initiative for
charging enemies through difficult terrain, but fight at their normal Initiative step in the
ensuing combat.
Power from Pain:
Turn
1 None
2 Feel No Pain (6+)
3 Feel No Pain
4 Feel No Pain, Furious Charge
5 Feel No Pain, Furious Charge, Fearless
6+ Feel No Pain, Furious Charge, Fearless, Rage
Precision Shots
Psyker:
Shadowseers generate their powers from the Phantasmancy, Daemonology (Sanctic) and Telepathy disciplines.
Skilled Rider
The Path of Strategy:
If your army contains one ore more Autarchs, you can modify any of your reserv rolls by +1 or -1 (choose separately after each roll is made).
Created with BattleScribe
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